﻿using System;
using UnityEngine.PostProcessing;

// Token: 0x0200038E RID: 910
[Serializable]
public class ProfileSet
{
	// Token: 0x0600166F RID: 5743 RVA: 0x00095DA8 File Offset: 0x00093FA8
	public void Setup()
	{
		if (this.profile == null)
		{
			return;
		}
		this.bloomIntensity = this.profile.bloom.settings.bloom.intensity;
		this.vignetteIntensity = this.profile.vignette.settings.intensity;
		this.chromaticAberrationIntensity = this.profile.chromaticAberration.settings.intensity;
		this.grainIntensity = this.profile.grain.settings.intensity;
		this.grainSize = this.profile.grain.settings.size;
	}

	// Token: 0x04001A29 RID: 6697
	public PostProcessingProfile profile;

	// Token: 0x04001A2A RID: 6698
	public float vignetteIntensity;

	// Token: 0x04001A2B RID: 6699
	public float chromaticAberrationIntensity;

	// Token: 0x04001A2C RID: 6700
	public float grainIntensity;

	// Token: 0x04001A2D RID: 6701
	public float grainSize;

	// Token: 0x04001A2E RID: 6702
	public float bloomIntensity;
}
